Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console Review

The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
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Dean Takahashi is a reporter for the San Jose Mercury News. While I applaud his efforts to do the research and leg work to uncover the history, back story and technical details of the Xbox 360, this book just simply is not well written. Dean does a nice job in news reporting related to the tech industry and gaming in general but he is no novelist. This book is obviously not a novel either but you might expect it to be at least a story...In my opinion, it is not- it is a collection of observations loosely tied together, and even then, it is flawed.
As other reviewers have noted, you will find yourself reading the same information, names, and sometimes even quotes in multiple places throughout the book, making it harder to follow his line of thinking clearly. Oftentimes, there is also a bit much of the delineation of who worked for who and who quit the Xbox team when, etc. that does not really lead the reader anywhere or add much to the story. To me, this book feels similar to the previous Xbox book written by Dean in that way- some great tidbits but overall, barely worth reading because of how painful it is to get through it. I've never had this situation happen to me before where I seriously wanted to learn the history and background of building this console, the process that was followed, etc. but was simply not motivated to continue reading the book because of its flaws.
If you are used to reading more professional novels or magazine writing by mainstream writers, you may be frustrated by the common grammatical errors, editorial errors, proofreading mistakes, etc. that pop up in every chapter. They aren't a big deal and you know what he is trying to say but when you pay for a book (that isn't all that cheap, by the way) you expect more. At least I do.
In summary, since I am an IT professional and an avid Xbox and Xbox 360 gamer, I kind of forced my way through the book to learn. You have to take a different approach to reading it, kind of ignoring errors, focusing on the highlights and not trying to tie everything together seamlessly, very differently than you would likely read any other book. If you feel this story is worthwhile enough to put up with these flaws, go for it. Otherwise, you may be disappointed.

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A fascinating insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video gaming industry. Through extensive interviews and unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi takes you behind the scenes as he reveals... The birth of the machine as seen through the eyes of the Xbox 360 engineers who designed it... Blow-by-blow coverage of the heated internal debates as senior Microsoft executives battle to define the future of the Xbox brand... The strategic chess moves as Bill Gates, Steve Ballmer, and company take risk after risk, trying to outmaneuver their archrivals for the brass ring: dominance of the incredibly lucrative video game market... Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated video game developers -- all of the major players are included in this captivating story.

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Sports Junkies Rejoice : The Birth of ESPN Review

Sports Junkies Rejoice : The Birth of ESPN
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"As a fan who has never known the world without ESPN, I was both fascinated and amazed to learn that it all began just over 20 years ago. I thought it had been around forever! Apparently there wasn't much to cable television back then. Guys like Rasmussen and other cable pioneers were real believers and thanks to their efforts we have 24 hour sports, news and movies today. Reading about the people who made the decisions, the people who didn't believe it would work and the frantic efforts to get ESPN up and running is not only informative, but entertaining.
A look at the September 1979 program schedule in the book is a real eye-opener. No NFL, MLB, NBA or NHL back then. Irish Hurling, Austrailian Rules Football and Kick Boxing were regular fare. The NCAA was a somewhat tentative partner with tape-delayed football games every night of the football season. Wow, how the world of TV sports has changed over these last 20 years.
If you enjoy reading a good tale this is your kind of book. Adversity, disappointment, joy, frustration, anxiety and elation all come through. This book is a must read for anyone who claims to be an avid ESPN fan."

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Entrepreneurial daring, irrepressible enthusiasm and a dash of good luck gave America its first 24 hour sports network in 1979,This book is about the agony and the ecstasy, the excitement, effort and frustration that led to the launch of the Worldwide Leader in Sports.A $9,000 credit card advance, a landfill in Bristol, CT, new satellite technology and a father and son's unshakeable belief in the insatiable appetite of America's sports fans came together to fuel an incredible journey....a journeythat culminated in ESPN's inaugural show at 7:00 PM (EDT) Friday, September 7, 1979.

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NBA '09 Review

NBA '09
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it is a fairly good game. although i have to say the roster is not complete. but they have good rookies like michael beasly and eric gordon. i recommend this game. The graphics are amazing its like playn on your tv not and portable game NBA live 09 is like flash back to the 90s graphics.

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NBA 08 Review

NBA 08
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Overall this is a very good game, but it has some aggravating issues when playing at the most difficult setting ("all star"). In that setting, the computer does not "play better" but rather simply hits a higher percentage of shots. 3-pt shooting over 60-70% is rampant for the computer; it will make >90% of open 3-pt shots, and most 3-pt attempts with a defender in the guy's face with arms up and jumping at the right time for a block. Ridiculous and annoying. The computer will continue to make shot after shot even with defenders' arms in their face. Turn-around, fade away, you name it. Forget about realistic shot percentages when playing "all star" against the computer.
Except for Shaq, the computer will make nearly every free throw shot, in fact nearly always shooting 100% from the line, while it is very challenging to make FT shots yourself, depending on the player. Some players who are poor FT shooters basically have no chance of making a shot, as the shot quality indicator (green-good, yellow-okay, red-bad) will not go above red unless you miraculously time it. Even good FT shooters like Ray Allen, will only make a FT if the indicator is green. Yellow, and it'll clank off the rim half the time. Again, very aggravating.
Other flaws include poor design for some players, including Steve Nash with a nearly shaved head (actually, all white players have the same, nearly-shaved head design). The non-white players look fine though, and all players are animated nicely.
Also, when playing a season, expect teams to trade marquee players and no option to turn trading, at least by other teams, off. So you'll see Iverson traded for Lebron, Rasheed Wallace traded for Baron Davis, etc., like what happened in my season.
There is no option to have some sort of auto-subbing and the computer teams rarely sub anyone, so the starting five usually play the entire game. Obviously, this detracts somewhat from the experience of the game.
Mini games are numerous and interesting briefly but ultimately boring for me. I don't see much replay value in shooting a carnival type hoops shooting game, or the other similar mini games.
Despite these flaws, NBA 08 remains the most played of the 14 or so games I own for the PSP. It is still quite fun to play, especially if you like arcade style B-ball action (definitely this is no BB sim like 2K8), has great replay value, and is perfect for those long waits at the DMV, extended bus/subway rides, etc.

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Madden NFL 08 Review

Madden NFL 08
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Ladies and Gentlemen... I give you Madden 06 for the XBox 360.
Madden 06? Well... yeah. This is the version that should have been for 06. 2007 at the least. But we won't harp on that - we'll just go off of this game and what we have here now. And what we have here now is a pretty good game, I must admit.
To start off, let's remember that Madden 07 SUCKED. Plain and simple. If you thought otherwise, then... well, to quote the late Rick James: "Cocaine is a hell of a drug." I reviewed it harshly, but accurately. (It's the first one that displays) I said - nay - SWORE that I would not buy another EA football or basketball title until they showed us, as consumers, that they were interested in putting out a quality product and less interested in that '#1 Selling Franchise' logo on the box every year. I missed playing football games, as I usually do around this time of year, so I picked up NCAA 08. I enjoy the college versions usually, and that one was no different. Some of the upgrades on there had me a little curious about what they had in store for this year's Madden, so I kept my eyes open. But I swore to myself - RENT first.
So I did... played a few games, different modes, etc. Then a funny thing happened. I went right back out and bought it. Wow... didn't see that coming. And even more surprising than that, I guess, for some - the FAR BETTER version is on the 360 and NOT the PS3.
So let's see... where to start. I'll start with the cons, since there aren't many of them this year, surprisingly. But the ones that ARE there are biggies, and keep this game out of the 'Great' category and firmly in the 'Very Good' area. (still better than last year's 'Rancid Camel $&?!#' rating)
New England is rated at a 97. Okay, that's not really a 'con' but COME ON... a 97? Really?? Anyway...
Presentation - pitiful.
For a game that has exclusive rights to the ESPN brand, this is really horrible. Games past utilized FAR superior presentation styles - including those that were ESPN licensed. With all of the classic on-air/broadcast personalities over at ESPN, all they could come up with was Marshall Faulk doing a glazed-over pre/post game two-liner? All-Pro Football 2K8 was a half-hearted attempt by the 2K Crew, yet it is not UTTERLY behind Madden - why? Presentation. The audio commentary, the little subtleties in the gameplay: players actually talking to one another and the ref, players getting out of the way of oncoming traffic while standing on the sidelines, etc. Why does this seem to remain just out of EA's scope of imagination? Play-by-Play is still a joke this go-round. Madden was never on par with the classic 2K series, but this radio broadcast thing - doesn't work for me, and from what I'm hearing - doesn't work for most others. I actually miss Madden's painfully OBVIOUS-isms. ("What you wanna do is... you wanna score more points than the other team, because THAT will put you in a better position to win the game." Thanks for that pearl of wisdom there, JM) Also gone is the ability to truly customize your menu playlists. I hate that. I want my own music. Period.
I don't play online as much as in the past, but one rather large omission I noticed was the lack of Online Leagues. Hmmmm... that seems like it would add MILES of replayability, yet again, it's nowhere to be found. Disappointing, moreso for some I'm sure.
And of course there are a few gameplay issues, but that's to be expected. AI has been drastically improved, but there are still moments when your DB's and LB's will prove to be mildly retarded.
You fumble FAR too often on this game - the ball is too easily jarred loose, thanks in large part to the Hit Stick controls, but after awhile you kinda get used to it a bit. (annoying in itself)
EA 4th Quarters are still in effect: No matter how badly you've been destroying a team for 3 quarters, they will manage to drive down and score on you in the 4th. Bumping the difficulty up a notch or two helps somewhat this year - I keep it on All-Madden. Speaking of AI - how about a little AI upgrade for the crowd, coach and sideline players? The fans are still there, cheering like psychos, even though their team is down by 48 in the closing seconds of the game. Not likely... The sideline players are still over there in their overly-generic animations, all moving in sync with each other - looks like an old Michael Jackson video. And my coach, even in the snow, is over there getting his Kanye West on with a short-sleeved polo shirt and a headset. 36 degrees out, Coach...
There's still no way to save mid-game, though they did incorporate the SuperSim feature from NCAA 08. You can (pre-game or pre-play selection) choose to simulate the entire game, quarter, half, possession or play.
The other biggie (besides the presentation) is the Special Teams play. It effectively serves no purpose on this game. The kicking game is still overly simplistic, every kicker has the ability to kick the ball out of the stadium, there are no useful adjustments for kickoff/punt formations (wedge, etc.) Also, if the other team DOES manage to score, expect an onside kick. 50-point deficit in the 4th still? Onside kick... Why? WHY??? Football is, when you get down to it, made up of 3 elements: Offense, Defense and Special Teams. That's 1/3 of the game. 1/3 that they failed to represent. Can't have a 'Great' game with those percentages.
Thankfully, the rest of the game is rather outstanding.
Graphically, the game is so far ahead of last year's it's not even funny. Gone are the kickers with the 27-inch pythons. You can tell Peyton Manning apart from Brian Urlacher. Players are far more realistically portrayed in this installment. Slow down a HB in the open field just long enough for 2 of your DB's and a safety to swarm in and gang tackle him into the turf. (FINALLY!!!!!) The new animations (literally hundreds) make for a much smoother and free-flowing gaming experience, and the intuitive button configuration (fully customizable, of course) helps in just jumping straight into a game.

The stadiums are very nicely done, and the field looks phenomenal - PARTICULARLY during bad weather. You see the destruction of the field in the heavy traffic areas, and it progresses throughout the game. Even the rain itself tapers on and off throughout. One suggestion: how about some splashing, and more evidence of the messy weather on the uniforms/helmets. The lack of water splashing kind of takes away from the beauty of the huge pools of water that you are being forced to hike the ball from.
Aside from the radio broadcaster, the sound is brilliant. On-field trash talking, stadium announcer - everything is there. The tackling sounds will actually have you cringe occasionally... especially if it's one of YOUR players that just got their head knocked off.
I mentioned the AI - leaps and bounds over 07. Minus a few lapses here and there, you really have to use some THOUGHT when playing. I actually enjoy PUNTING now!! Throw to a receiver near the sidelines, and watch him (gasp) actually make an attempt to stay inbounds while catching the ball. Loose ball? Be amazed at how a mad dash will instantly ensue. Gone are the days when a goalline stand was a mere formality. 1st and Goal on the one? Don't be surpised if you end up with 3 points...
All of the other gameplay features appear to be back, more or less. Instead of a dedicated 'Owner Mode' you can check in the Front Office menu and observe how your Franchise is running. Check prices (can't adjust them though), revenue, expenses... even RELOCATE your team somewhere more profitable if your market is slow with the money. Drafts, stats, roster management - pretty much the norm. And all of the other little stuff, like the Rings, Trophies, yadda yadda - not that much into that crap, but they're there if you want them. Connect to XBox Live and the ESPN Ticker will keep you updated with current stats and news in real time. (I got several Michael Vick updates yesterday... nice)
Madden annually introduces some new gimmick to the franchise in an attempt to make it 'fresh' - this year brings us the Weapons System. While it can use some tweaking for sure, this is - to me - the single best addition to this franchise since the ability to change your pass coverage came along. Along with the traditional ratings system, you now have a Weapons system, labeling players by their strenghts and tendencies. No longer are two 99-rated WR's mirror images of one another. Steve Smith and T.O. are both great receivers for different reasons. L.T. and L.J. are definitely different types of backs, but you'd never know it on previous Maddens. Power backs play differently that elusive backs; Speed receivers go differently than possession receivers. For every Weapon, there is a counter Weapon. Hard Hitters can counter a Power HB by taking their legs out from under them consistently, but would have a harder time taking out an elusive back - while THEY would have more trouble with a Brick-Wall defender or LockDown defender. See? And it's up to you to set mismatches and play to your strengths and your opponent's weaknesses. Smart players - there's nothing you can really do to counter them outside of choosing a vast variety of plays - don't become predictable. Once your Smart Player's icon illuminates fully, they are able to see the play art of the opponent. QB's will see the defense's plan - LB's will see the offensive play between the hash marks. This all adds up to provide a football experience than Madden lovers haven't had, arguably, ever.
So how does it rate? A solid 4 out of 5 for me. The...Read more›

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NBA Live 2003 Review

NBA Live 2003
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EA has gone arcade crazy with NBA Live 2003!
There are far too many dunks, blocks, steals and fast breaks!
The AI is totally unrealistic! Everyone seems to be flying around like Vince Carter, dunking on almost every possession!
This is more like a highlight reel or commercial than a game and it certainly is not a simulation anymore!
NBA Live has turned into Triple Play Baseball!
The entire game seems to revolve around never-ending dunks and animations. People that never dunk or block shots are doing it repeatedly! This looks more like NBA Jam than NBA Live. This is all on so called, exhibition mode. I suppose that on arcade, everyone fly's around non-stop like superman!
PC users had to wait two years for EA to turn a simulation into a slam-dunk contest!
I think the programmers at EASports need to cut down on their sugar intake!
The graphics are pretty good but the coaches look very weird especially Byron Scott of the Nets.
Again, too many dunks, blocks, steals, fast breaks and repetitive animations and no real AI and no realism!
When a 6-foot guards block 7-foot centers, that is really totally out of touch with reality.
It's fun if you like a too fast-exaggerated arcade game but forget about it as a simulation.
Since I want realistic AI in a simulation that reflects reality on planet earth, I am very disappointed!
Manuel Calcagno

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The latest incarnation of NBA Live has a slew of new features, like freestyle control, which lets you use the right analog stick to express your game with the step-back move. The game also offers triple-threat moves and pass interceptions. There are significant changes to the rebounding logic so players react in a more realistic manner to missed shots. Over 30 new rebounding animations allow for a wider variety of pulls off the glass. Motion capture, which was performed with two to four athletes simultaneously, is used for specific contact situations like post moves, pick-and-roll plays, and drawing the charge.
Enhanced CPU logic and AI allow for more effective fast breaks and open players who can cut to the hoop for scoring opportunities, as well as fine-tuned turbo buttons that afford players an array of in-game strategies. There are enhanced player movements, including dribbling, player-specific signature moves, and more responsive shot blocking. In addition, real NBA coaches roam the sidelines, and there is dramatic camera coverage of in-game and out-of-play sequences. You will hear what it's like to be on the court with all-new player calls, as well as court and arena sound effects. Classic jerseys give players a chance to relive their teams' glory days in authentic gear.

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NBA Live 07 Review

NBA Live 07
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Let me just start by saying that the only reason you should "upgrade" from LIVE '06 to LIVE '07 is that it has Steve Nash's current haircut... No, but seriously, this game is fun, but it's only fun because it's a basketball game from EA Games. There is no real significant "upgrade" from Live '06. There ARE however many new features, some of them good, most of them unnecessary. Here's a list, sorted by downgrade/midgrade/upgrade:
Downgrade:
GAMEPLAY- Terribly choppy, not smooth at all. There is a lot of pre-programmed interaction between the defense and offense which is neat, but it doesn't transition well into the non-pre-programmed interaction. (You'll understand when you play it).
AI- Very poor. Half of my games consist of the Point Guard standing in one spot until I steal the ball from him or the clock runs out and he shoots a 3 point shot. WHICH BRINGS ME TO MY NEXT POINT: The opposing team will shoot 25-30 three point shots during the course of one game... it's absolutely ridiculous. They rarely take anything to the rim, and only make about 20-30% of those threes.
Midgrade:
FREESYLE SUPERSTAR TYPES- I loved in '06 where some players had their "special abilities" such as Playmaker, High Flyer, Power, etc., now there are a lot more, and a lot of them are very similar.
Types that should be kept: Playmaker, Inside Scorer, Power, and High Flyer.
Types that should be removed: Inside Stopper, Outside Stopper, Outside Scorer, and Shooter.
Inside/Ouside Stopper are basically blocking moves, Outside Scorer is basically a flashy jump-shot, and Shooter is a three point shot. They all just complicate the simple moves that would get the job done easier.
This falls in the midgrade category because some of the older abilities are still there, AND players can now have multiple abilities.
MINI GAMES- There are two mini games to play: 2Ball and Handles. This falls in the category of Midgrade because 2Ball is an upgrade and Handles is a downgrade. I like 2Ball because it's purely shooting, and I'm sure a lot of other people are with me on that. Handles is a game where you hold your PSP sideways (which is awkward AND unnecessary) and hit the arrow keys on the screen in order for your man to dribble. To sum it all up: totally lame. It's not fun at all. I might as well be playing SIMON SAYS.
Upgrade:
X-FACTOR- This is when a player can gain a Freestyle Superstar ability if he starts owning. This designated player changes each game, and once the ability is activated, it remains so until the player starts playing poorly. This is a great way to get those underappreciated players to shine.TO SUM UP EVERYTHING:
Buy it, but keep NBA LIVE '06. You may want to switch later, but if you're a basketball gaming fan, it's a neccessity to have the next game in line.

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NBA Live 2003 (Xbox) Review

NBA Live 2003 (Xbox)
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Once again, EASPORTS had promised me a completely new game and once again, I am left wondering why I even believed the hype. NBA Live 2003 is at it's core, nothing more than the same game as its predecessors. However, one thing that is new this year is the hyped Freestyle control. Though gimmicky at first, it becomes surprisingly intuitive as you try to pull off the variety of different offensive and defensive moves it allows. For instance, by tapping the right analog stick on the controller, you can pull off a string of killer crossovers or spin moves to shake the defender. On defense, you can reach for the steal while in an intense defensive crouch and raise your hands to defend against a shot without the threat of a ticky-tack foul. Without this new feature, NBA Live has nothing really new to offer.
The graphics are clean and smooth, but are overall generic. Stadiums and crowds look the same and the players cartoonish with exaggerated body sizes and large heads and hands. Some players are hard to distinguish from each other unless you recognize their tattoos, hairstyle or playing gear. The cut scenes in-between plays are amusing at first, but quickly become tiresome as they are repeatedly played over and over. How many times do I need to see my bench react as if I had been shot and beheaded after a foul? Luckily, you can turn this feature off. Nevertheless, I did appreciate the humor and the playfulness in certain cut scenes that really captured the essence and feel of an NBA game
Regardless of the graphics, the player animations are smooth and quick. I don't think I have yet to see the same dunk twice. Seeing Iverson perform a crossover dribble is pure beauty. Watching Garnett back down an opponent felt like a battle of epic proportions. There are also a variety of shots to and from under the basket. Players will either perform a nifty lay-up or change their shots in mid-air depending on the location of a defender. Gone are the days of the two foot jump shot that clanged off the rim.
Game play is my biggest gripe. Though the CPU AI is greatly improved this year, there is such a thing as being too improved. The opposition hardly misses a shot. Three-point bombs are almost a given and there are way too many dunks as opposed to outside shots. In fact, it is common to see field goal percentages in the 70's and 80's during the course of a game. Though I love how the CPU now runs the fast break consistently as opposed to the previous games in the series, the result is almost always a score for the opposition. Transition defense is practically non-existent since the CPU seems to always make the correct passes that lead to open shots or dunks. A little humanity in the CPU could have made things more realistic and less frustrating. Steals and blocked shots are also too plentiful (Sigh.)
The franchise mode is incredibly bare bones. There is of course, the standard player retirements, re-signing, free-agent signings, team lottery and draft. Player scouting and evaluations would have added some dimensions to the draft as in Madden 2003, but they are sorely absent. (Double Sigh.) Game options are also pretty bare. There is the usual one on one game we have seen in previous games and a tutorial explained by panty-fetishist Marv Albert using grainy video game footage, but that's about it.
EASPORTS really needed to up the ante this year to compare with the mighty Sega NBA 2k series. I was pretty optimistic, but again EASPORTS resorted back to bad habits by releasing the same game with an added feature here and there. Though the Freestyle control is, dare I say, revolutionary, the problems greatly outweigh the benefits offered by the feature. Again, they have released a game that is too arcadey and not enough simulation. Though I have no problem with arcade-type game play, at least give me the option of enjoying a game with realistic shooting percentages, balanced game play, and the challenge of having to work for a score. Now excuse me while I go play NBA 2k3...

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The latest incarnation of NBA Live has a slew of new features, like freestyle control, which lets you use the right analog stick to express your game with the step-back move. The game also offers triple-threat moves and pass interceptions. There are significant changes to the rebounding logic so players react in a more realistic manner to missed shots. Over 30 new rebounding animations allow for a wider variety of pulls off the glass. Motion capture, which was performed with two to four athletes simultaneously, is used for specific contact situations like post moves, pick-and-roll plays, and drawing the charge.
Enhanced CPU logic and AI allow for more effective fast breaks and open players who can cut to the hoop for scoring opportunities, as well as fine-tuned turbo buttons that afford players an array of in-game strategies. There are enhanced player movements, including dribbling, player-specific signature moves, and more responsive shot blocking. In addition, real NBA coaches roam the sidelines, and there is dramatic camera coverage of in-game and out-of-play sequences. You will hear what it's like to be on the court with all-new player calls, as well as court and arena sound effects. Classic jerseys give players a chance to relive their teams' glory days in authentic gear.

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NBA Live 08 Review

NBA Live 08
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well I am here to say this game definately does more justice than a 1 star!! With all the capabilities that is offered in the game, how could it be? I enjoyed the game, and actually was suprised by the game play on the PSP, the graphics are more enjoyable than the PS2 version, but I would say the realism it not... in the PSP version, I don't like the fact that it is so easy to make shots, players go to the hole anytime they wish, and it's extremely hard to steal in the game... but like I said, it really is enjoyable to have all those options at the palm of your hand; shot out is added which I have never played before, and it seemed I was stuck on that challenge even before I experienced playing a real game... bottom line is the game is good, damn good for PSP, I just hope EA can make some slight adjustments towards next years edition.

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NBA Live 08 Review

NBA Live 08
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Live 08 puts 09 to shame. I really enjoy playing seasons each year on the game and making my team better each year.

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When the game is on the line and the ball is in your hands, what will you do? Will you penetrate, drive the lane, and rise above the rim for a monster dunk, or find an opening on the perimeter and sink a game-winning three? Take control of the game with a full arsenal to win the one-on-one match-up from every spot on the floor with NBA Live 08.
Providing an unrivaled level of authenticity to the sport, NBA Live 08 introduces all-new signature go-to moves that capture the essence of the NBA's best, and you can now play the game on a console like you see it from the stands.
Pass the ball inside and rule down low with "own the paint" post play. String together combos of fakes and shots to fool your defender into committing and create space for the game-defining bucket. On the perimeter, in the paint, and with unparalleled depth, dominate with your go-to move with NBA Live 08.
Features:
Dominate in the paint: put the ball in the hands of your big men and have them battle down low with all-new pump fakes, drop-steps, hooks, spins, and other new moves.
Find your range: all-new Hot Spots based on real player stats show you where to shoot, where you're cold, and where to take that game-winning shot.
All-new FIBA World Championship: prove your global dominance by challenging premier international teams in a FIBA tournament, including the United States, Spain, France, and more.
Signature go-to moves: Break out authentic go-to moves of the game's greatest players when the team needs you most. Turn the momentum with familiar fadeaways, floaters, stepback jumpers, and more.
All-new Dynasty scenarios: Play when it counts. Simulate in Dynasty mode then take back control during the most crucial possessions of the game.


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NBA Live 07 Review

NBA Live 07
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Well, well, well.
Granted, it's only been a few days since NBA Live '07's release on the PS2 format, so I've only been able to play a bit. But I think I've - we've - all been suckered once again. Now, I absolutely refuse to spit out more of my hard-earned cash and upgrade to a two-thousand dollar home entertainment system and an Xbox360 (or for that matter, spend twenty bucks more for the Xbox version of the same game), so maybe I'm getting what I pay for. I don't know. But here's what I can say so far:
First, the upside --
1. Gameplay - The A.I. is noticeably improved over last years' edition. Players actually get up on each other and play physical 'D'. They push and shove, defensive players run parallel to a driving offensive player, guys automatically dive for loose balls, big men rebound (finally!), and playmakers run plays. The players don't 'skate' nearly as much over the court, it's harder to steal the ball, get open for dunks and layups, etc.
2. Marv and Steve - In last years edition, the commentary by the EA play-by-play guys wasn't exactly dazzling, especially compared to 2K's Ernie Johnson and Kenny Smith. The sound-bytes were repetitive, bland, and often sounded like the guys were recorded on worn-out audio tape. Much better this year - they actually sound like they're conversing in real time, Mr. Bland Steve Kerr adds some oomph into his announcing, and the annoyingly repetitive analysis has gone waaay down.
3. The game hasn't crashed on me yet! (As opposed to - seemingly - the loading of each new game with '06)
4. Franchise Mode - Ahh. Simulation. While still not up to the level of 2K's NBA franchise, or EA's own Madden football, there's a heck of a lot more to do here, and they've ironed out some of the bugs.
As a GM, staff hires mean more, you have more money to work with (get the biggest budget you can from your owner - they'll give you different initial budgets if you exit the Mode and restart - and try to hire overlapping coaches with mis-matched high-grade training skills to get the best out of your player development), and the owner will give you more cash to offer for additional staff upgrades if you do a good job.
Team morale and chemistry are issues. Players make statements that as the GM, you'd better listen to. Some guys would rather play in larger markets, some guys whine about playing time, some guys seem perfectly content. Just like real life.
Your assistant coach serves to budget your players time, scheduling team practices, days off, media events, etc. - all of which affect your team and individual players growth. Now your weekly practices affect all of your team's players, and you can still set aside time for your coaching staff to work one-on-one with your guys to really develop their skills.
Draft day has had just a few simple tweaks, but there is one big difference: You can re-run this years draft, and pick the '07 rookies you think should've been on your favorite team. For all those folks in Portland who wanted the Blazers to draft the 'Stache, Adam Morrison, this is good news. But again, get the best scout you can afford, with a high skill evaluation level in each of the main areas (Athletics, Defense, Offense). Don't worry about hiring a scout with a regional specialty. I've not noticed any appreciable increase in info if my scout is a European specialist as opposed to one who is not, so this seems to be a wasted option. I haven't played my franchise past a single season yet, so I don't know if you lose your scouting info during the upcoming draft (like in Live '06). Let's hope not - that was incredibly annoying.
5. The little things in the game -- in-game music, the crowd and their reactions to sweet plays, chanting for defense during crunch-time, player reactions and celebrations, shot (and foul shot) animations, and more, are much more realistic and better integrated than in the past. Marv and Steve actually call some created players by their names, not just by their jersey numbers - about time!
And the cons --
1. For all the hype regarding the additions to the game on EA's website, there wasn't really much of an upgrade. To wit:
2. Graphics. Just like last year, the menu and in-game graphics are still blurry enough to cause migraines. At least on this platform - they might not be if you have HD and an Xbox360 and whatnot, but like I said, I don't, and I don't plan to anytime soon. This is really frustrating, simply because, in the past, this hasn't been a problem, and it shouldn't be an issue now. At all. Refresh rates are slower than ever, making the create-a-player option amazingly irritating. Court and player design is still weak too, although the players don't look nearly as bad as 2K's zombie-hoopsters.
3. If you hate to micro-manage, this isn't the game for you. The upgraded GM responsibilities are more annoying than fun. Here's another area where EA struggles, when franchises like 2K and Madden basically have the whole thing figured out. I want to create my players and staff exactly the way I want, all the way down to the itty-bitty details. I want to pick how my players and coach and GM look and act, right down to differing attitudes and shoe design, and then let the game run. I want to be able to create new players and add them into each years draft, set player attributes if I want to, and see my created and drafted players faces in their scorecard/statline photos.
4. Gameplay. Although better than last year, it's still not great. The 'Turbo' option is non-existent (you can't blow by anybody, even if you're a wide-open superstar - but the A.I. doesn't seem to have that problem), and guys look (and feel) like they're playing under water. The new 'X-Factor' inclusion is a nice idea, but really, how often is a second string point guard going to be unstoppable, especially with two bigger defenders draped all over him? Apparently every game. Why hasn't EA incorporated player tie-ups or the jumpball? Shot control is getting more and more difficult, yet after playing a couple games, I can still blow out a great team by 50, time-after-time. And the 'big' new features - setting practices, media events, days off, et al? Well, you don't actually get to see or play any of it. You only get a little teensy-tiny icon on your calendar indicating which type of feature your assistant has assigned the team, and the computer just sims right through them. Wow. I know the simulation of these options has an affect on the players attitudes and fatigue and all that, but again, if you're gonna give me a feature, make it worth my while. Give me some animation, or cut-shots, or something, and let me toggle the option on-and-off if I want.
5. Quality control - 95% of the computer generated players (via the draft) are whack. When did 6'2" slow, brick-laying shooting guards and 6'7" power forwards become the norm in the NBA? (besides with the Phoenix Suns, I mean) Here's another thing - I know things like player rosters and most of the photos used in the game are chosen or set before the real NBA's regular season starts. But why are there loading shots of Ben Wallace as a Piston? Didn't he sign with the Bulls right after the playoffs last year? And Al Harrington (unlike a statement from another reviewer here) is still listed as a free agent, and not on the Pacers roster. These are minor complaints, I know, but as cool as Big Ben is, how hard to find another shot blocker to use in the loads, eh? Or have the rosters right? Maybe the release day for the games should be pushed back a month, closer to the NBA's opening night...?
6. And here's a few odds-and-ends. Why can't I save my game DURING a freakin' game? Jeeez! This is such a simple and necessary option to have, that to not is incredibly frustrating. Locked items/NBA store - obnoxious and competely unnecessary. Give me everything I need to create my franchise right at the beginning of the season. Give me more body art options, and bring back the Thorns, dangit!
So there it is, so far anyway. I'll add some other bits and pieces as I play, but right now? Once again, EA's basically given us the same game as last year, but five dollars cheaper and with only a few bare-bones tweaks -- and a lot of the changes may really be more annoying than innovative.
How does it stack up to the unnoffical king of hoop games, 2K's NBA 2K7, or last years biggest NBA sim flop, NBA The Life? Well, I hated 'The Life' so much, I'm not even going to rent it this year, and as for 2K (also on PS2)... I'm playing it now, so I'll address that in the next few weeks. But judging from my own experience and the mixed reviews posted on Amazon so far, my advice is don't believe the hype, and rent before you buy.


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NBA Live 99 Review

NBA Live 99
Average Reviews:

(More customer reviews)
I picked this game up cheap recently in hope that it would be as good as my fav. B.Ball game on the SNES, NBA Live '96. (97 sucked)
I owned 3 versions on the SNES and one for the PC, and even after 10 years, I still say "NBA Live '96" on the Super Nintendo is the best NBA Live game, ever.
This game has much better graphics, of coarse a 16 bit system isnt going to compete against 64 bit graphics. But just because it looks better, doesnt neserserely make it a better game.
The graphics are ok in this, tho I think they could have done much better. There are a few new dunks in this, but there is this new option to play with "superdunks" where the player will guide 15 feet through the air to dunk the ball. Plus, when you shoot you burn the net up like in your on fire... EA have to understand that NBA LIVE is not NBA JAM. I love playing NBA jam, but when I want realisim basketball, I go to Live.
The controls are not good at all. I hate the fact that you can't change the controller settings to use the shoulder buttons. I am so used to the SNES way of holding down the L or R button to sprint in turbo, but this one on the 64 controllers is stupid.. you have to keep moving your wrist around to hit shoot, but then to press down the turbo and pass button you have to make sure you dont hit whats in between... you can change 6 of the buttons around, but you cant do it with your shoulder or Z trigger buttons.
The camera angles can be a pain to get right. It zooms in and out, I was constantly changing it around trying to get the best angle for me.. there is an option to have a random display.. but for some reason I preffer the old SNES one veiw mode where you see the whole court on an angle... that angle is there called "Classic". But it's a bit different with zooms etc..
The menu both sucks and blows... you have to figure out that you press Z to choose a roster change, options mode.. there is no direct create a player... you have to go to one thing, then press ok on them to customise a player... then, I might be wrong, there is no way to edit them after you are done with them. And the Create a player blows even harder then the sucking of the sucks part... you basicly can choose the same options and things in any other NBA Live game (except '95) like height, perectages etc... but you cant do much with the face... I have long hair, so naturaly i'd like to mke a create a player with long hair... there is none. The closet to long hair is a stupid grunge look that I think is supposed to be dread locks... but everything is short, shaved or bald. Why couldnt they make more hair styles? Or even an option to select the hair and then choose what color it is? Also, you cant choose a face, you have to take the one that comes with the skin tone. Now can you choose a body type, from boney, skinny, bulky, muscley, fat, obesce... nope, just the same all around. But most importantly... why are they only men??? Is it too hard to bear the thought of maybe letting us create female players???
I've never been able to find a better NBA LIVE game then '96 on the SNES. They have all been disapointing since... for some reason ever since, when you say you want your player to have 99% on there 3 point shooting, that transfers into 74%.... this game is not much fun unless you've sat around all day working out the controls and trying to get used to them, then inviting some friends over to play it, because the computer is a stupid and just stands there waiting for a chance to shoot when there a thousand points behind.
I don't think I will ever try the NBA LIVE games developed after this. I've tried so many, and none compete with '96 (snes) Maybe I expect too much, but I at least expect the ball to go in more often then it does in this game.

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NBA Live 08 Review

NBA Live 08
Average Reviews:

(More customer reviews)
Part of the frustration of playing a game like this on the Wii is that you have to completely change the way you think about game controls, and there are many new controls to learn. Thus, this game is actually more enjoyable in Family Play mode. You can jump right in and get the basic moves down before attempting to use full control mode.
Some basic moves: rather than shoot the ball by pressing a button, you shoot by making a shooting motion with your hand. Rather than pressing the left or right arrows to steal, rebound, and block, you're flicking your wrists left or right. The B button is to pressure defense or to drive the ball down the lane. The A button or the arrow pad is used to pass.
The graphics are nowhere near NBA 2K8, but they aren't bad either. Players faces look like the players, and there's a nice variety of dunks and finger rolls to give the game some authenticity.
The most difficult thing to do is shoot free throws. You have to do the shooting motion at the right speed/power level to make the shot. The better the free throw shooter, the greater the area on the meter for a successful shot.
Overall, a decent game that's a part of my rotation during basketball season.

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NBA Live 08 Wii

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