Showing posts with label sports game. Show all posts
Showing posts with label sports game. Show all posts

NCAA Football 08 Review

NCAA Football 08
Average Reviews:

(More customer reviews)
Like the previous NCAA football games, this one's exceptionally fun to play, but simply built upon the previous titles. The last NCAA game I bought was NCAA 06, and frankly, there are so many similarities between the two, it left me awfully disappointed. When attempting to customize players (faces), the exact same options were available to me. When starting a new game, the exact same commentary are provided by the exact same three guys. Essentially, NCAA 08 is the what it was before, but now with features Madden got years ago. While this game is still great, I suggest trying the next gen versions so that you can fully enjoy the many new features and the graphics that they boast. If you're stuck with a last gen system, then NCAA 08 is still a great buy.
New:
- Slightly smarter AI, they don't just roll over and die for you
- Campus Legend mode attempts to provide the player with some education via the "studying" and "tutoring" you can get in the game.
- Two trick plays? The "Statue" and "Circus" (aka Hook and Ladder). The Hook and Ladder is almost impossible to pull off successfully during a game.
-Better recruiting system
-Many Madden features(a suitable hit/highlight stick, drills to increase stats, defensive hot routes, etc.)
-Motion plays
Old:
-Commentary (word for word the exact same commentary from the past few titles)
-Player celebrations are exactly the same from the past few titles.
-Each game starts off the exact same way as in the previous titles
-Everything else UPDATE!!
THIS GAME IS FLAWED!!!
When making "Promises" to recruits and players.. some promises carry on forever. Say you make a promise to player A and you fail to keep it. From then on, every year, you will have a player saying you promised him the same thing, even if you didn't really promise him anything at all. So you could have a LOLB saying you promised him the RT position.. and when you don't give it to him, he leaves. It's ridiculous cause it year after year, you will lose a prized recruit for a broken promise you never made.
ALSO, the blocking AI is ridiculous. You can have line men going for safeties rather than going for people right in front of them.

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NCAA Football 08 PS2

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NHL 2K9 Review

NHL 2K9
Average Reviews:

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First let me say that unlike the football series I am glad to see two companies trying for our sales dollars as this competition makes for better games.
Graphics: Superb. 2K8 looked great but improvements for 2K9 are visable. In particular the screen views are more intuitive -for example if you are playing by the boards you will get a closer view of the action. Most of the animations are very simliar to 2K8. In-game highlight reels are a nice addition as well.
Controls: Some complaints were made about the complexity of the controls in 2K8 and there have been some changes to make the game more accessible to newer players which uses less of top controls and more of the face controls. For those who got used to the controls in the prior year, they do make them still available in the options. On the fly coaching is still part of the game.
Gameplay: The game modes are the same as last year in terms of the non-live play including standard quick games, franchise and season modes. Live play has some additional features including: managing your team from a web-site, doing a live draft and trades. As with most sports games live roster updates are available. The play is very similiar to prior year although it feels more smoother.
All in all a great game that should be fun for newcomers and veterans and in my opinion is a better series than the EA sports hockey games.

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NBA Live 08 Review

NBA Live 08
Average Reviews:

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NBA Live has always come in second place to NBA 2K games, atleast to me. Live has always had excellent ideas, but the game has always suffered from sloppy gameplay with little details to the small things that make up a basketball game. Once again, some great ideas carried through with bad gameplay.
There is one aspect I need to discuss first. Passing is TERRIBLE. I know they want to make passing more realistic, but I had Garnett posting up on a defender, right in front of the active players face, and I pressed to pass, and Rondo BOUNCED the ball on the ground hard and it made Garnett jump for it. I mean, honestly, is there a point in that? And sometimes, when I turn on the passing icons, I'll press square or whatever other button I want to pass it to, and my player won't even pass. Sometimes, my player will just throw the ball away when I pass. It's very nervewracking.
Also, foul calling is about stupid. If you run over a defender when you're on offense, it's an automatic offensive charge. Now if the situation is switched, and you're defending, don't hold your breathe on getting a charge. Even when you press the button for a charge, and your player goes in motion, you'll get ran over, but no foul will be called. Half the time, when I get called for a reach in, I didn't even see my player's hand move towards the ball. Half the time, I don't even go for a steal.
Through games, I can't shake the feeling that I'm playing in an arcade. It just feels so fake. The graphics are fine, when I'm the Celtics, I can tell who's Ray Allen, who's Pierce, and who's Garnett, but the feeling of simulation is too strong. When you go for a rebound, the player may not even be that close to the ball, but somehow it lands in his hands. Laying-up is a bit more animated but also looks fake. How can AI lay it up over Garnett and Oden?
Despite the poor gameplay, there are redeeming extras and a deep Franchise mode. In Franchise Mode, you get to go through the NBA Draft (I landed Oden for the Celtics) and hire a coaching staff. They incorporated a new rumor central, that's kinda like a news feed but not exactly news yet. You can read and research all the speculation of signings, trades, releases, and others. You can have your assistant work on players to make them better, and have him set up practices, events, and days off to help fatigue and team chemistry. You can check what players have to say about the team to know what changes are to be made. It's the best kind of Franchise I've ever played, honestly.
There are other extras like the All-Star Weekend and Fiba World Championship. The All-Star weekend is fun, where you can play the rookie challenge, the 3-point shoot-out, the all-star game, or the celebrated Slam Dunk contest. I have to admit, the Slam Dunk contest is hard but fun. You can go to the Slam-Dunk School, but it really doesn't help you with your dunk any. The Fiba World Championship brings other countries' basketball teams in to the picture, who you can also play with in exhibition games.
Overall, the Franchise Mode and the All-Star weekend dominate this game. For me, though, I'd rather have more realistic in-game play than added features. If an NBA game added the graphics and gameplay of NBA 2K, and the Franchise Mode of Live, I would never put my controller down. But since that isn't gonna happen soon, I think I'd rather stick with NBA 2K. But if a deep Franchise mode is what you want, then go for this one. For now, I'll pass.

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NBA Live 07 Review

NBA Live 07
Average Reviews:

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Well, well, well.
Granted, it's only been a few days since NBA Live '07's release on the PS2 format, so I've only been able to play a bit. But I think I've - we've - all been suckered once again. Now, I absolutely refuse to spit out more of my hard-earned cash and upgrade to a two-thousand dollar home entertainment system and an Xbox360 (or for that matter, spend twenty bucks more for the Xbox version of the same game), so maybe I'm getting what I pay for. I don't know. But here's what I can say so far:
First, the upside --
1. Gameplay - The A.I. is noticeably improved over last years' edition. Players actually get up on each other and play physical 'D'. They push and shove, defensive players run parallel to a driving offensive player, guys automatically dive for loose balls, big men rebound (finally!), and playmakers run plays. The players don't 'skate' nearly as much over the court, it's harder to steal the ball, get open for dunks and layups, etc.
2. Marv and Steve - In last years edition, the commentary by the EA play-by-play guys wasn't exactly dazzling, especially compared to 2K's Ernie Johnson and Kenny Smith. The sound-bytes were repetitive, bland, and often sounded like the guys were recorded on worn-out audio tape. Much better this year - they actually sound like they're conversing in real time, Mr. Bland Steve Kerr adds some oomph into his announcing, and the annoyingly repetitive analysis has gone waaay down.
3. The game hasn't crashed on me yet! (As opposed to - seemingly - the loading of each new game with '06)
4. Franchise Mode - Ahh. Simulation. While still not up to the level of 2K's NBA franchise, or EA's own Madden football, there's a heck of a lot more to do here, and they've ironed out some of the bugs.
As a GM, staff hires mean more, you have more money to work with (get the biggest budget you can from your owner - they'll give you different initial budgets if you exit the Mode and restart - and try to hire overlapping coaches with mis-matched high-grade training skills to get the best out of your player development), and the owner will give you more cash to offer for additional staff upgrades if you do a good job.
Team morale and chemistry are issues. Players make statements that as the GM, you'd better listen to. Some guys would rather play in larger markets, some guys whine about playing time, some guys seem perfectly content. Just like real life.
Your assistant coach serves to budget your players time, scheduling team practices, days off, media events, etc. - all of which affect your team and individual players growth. Now your weekly practices affect all of your team's players, and you can still set aside time for your coaching staff to work one-on-one with your guys to really develop their skills.
Draft day has had just a few simple tweaks, but there is one big difference: You can re-run this years draft, and pick the '07 rookies you think should've been on your favorite team. For all those folks in Portland who wanted the Blazers to draft the 'Stache, Adam Morrison, this is good news. But again, get the best scout you can afford, with a high skill evaluation level in each of the main areas (Athletics, Defense, Offense). Don't worry about hiring a scout with a regional specialty. I've not noticed any appreciable increase in info if my scout is a European specialist as opposed to one who is not, so this seems to be a wasted option. I haven't played my franchise past a single season yet, so I don't know if you lose your scouting info during the upcoming draft (like in Live '06). Let's hope not - that was incredibly annoying.
5. The little things in the game -- in-game music, the crowd and their reactions to sweet plays, chanting for defense during crunch-time, player reactions and celebrations, shot (and foul shot) animations, and more, are much more realistic and better integrated than in the past. Marv and Steve actually call some created players by their names, not just by their jersey numbers - about time!
And the cons --
1. For all the hype regarding the additions to the game on EA's website, there wasn't really much of an upgrade. To wit:
2. Graphics. Just like last year, the menu and in-game graphics are still blurry enough to cause migraines. At least on this platform - they might not be if you have HD and an Xbox360 and whatnot, but like I said, I don't, and I don't plan to anytime soon. This is really frustrating, simply because, in the past, this hasn't been a problem, and it shouldn't be an issue now. At all. Refresh rates are slower than ever, making the create-a-player option amazingly irritating. Court and player design is still weak too, although the players don't look nearly as bad as 2K's zombie-hoopsters.
3. If you hate to micro-manage, this isn't the game for you. The upgraded GM responsibilities are more annoying than fun. Here's another area where EA struggles, when franchises like 2K and Madden basically have the whole thing figured out. I want to create my players and staff exactly the way I want, all the way down to the itty-bitty details. I want to pick how my players and coach and GM look and act, right down to differing attitudes and shoe design, and then let the game run. I want to be able to create new players and add them into each years draft, set player attributes if I want to, and see my created and drafted players faces in their scorecard/statline photos.
4. Gameplay. Although better than last year, it's still not great. The 'Turbo' option is non-existent (you can't blow by anybody, even if you're a wide-open superstar - but the A.I. doesn't seem to have that problem), and guys look (and feel) like they're playing under water. The new 'X-Factor' inclusion is a nice idea, but really, how often is a second string point guard going to be unstoppable, especially with two bigger defenders draped all over him? Apparently every game. Why hasn't EA incorporated player tie-ups or the jumpball? Shot control is getting more and more difficult, yet after playing a couple games, I can still blow out a great team by 50, time-after-time. And the 'big' new features - setting practices, media events, days off, et al? Well, you don't actually get to see or play any of it. You only get a little teensy-tiny icon on your calendar indicating which type of feature your assistant has assigned the team, and the computer just sims right through them. Wow. I know the simulation of these options has an affect on the players attitudes and fatigue and all that, but again, if you're gonna give me a feature, make it worth my while. Give me some animation, or cut-shots, or something, and let me toggle the option on-and-off if I want.
5. Quality control - 95% of the computer generated players (via the draft) are whack. When did 6'2" slow, brick-laying shooting guards and 6'7" power forwards become the norm in the NBA? (besides with the Phoenix Suns, I mean) Here's another thing - I know things like player rosters and most of the photos used in the game are chosen or set before the real NBA's regular season starts. But why are there loading shots of Ben Wallace as a Piston? Didn't he sign with the Bulls right after the playoffs last year? And Al Harrington (unlike a statement from another reviewer here) is still listed as a free agent, and not on the Pacers roster. These are minor complaints, I know, but as cool as Big Ben is, how hard to find another shot blocker to use in the loads, eh? Or have the rosters right? Maybe the release day for the games should be pushed back a month, closer to the NBA's opening night...?
6. And here's a few odds-and-ends. Why can't I save my game DURING a freakin' game? Jeeez! This is such a simple and necessary option to have, that to not is incredibly frustrating. Locked items/NBA store - obnoxious and competely unnecessary. Give me everything I need to create my franchise right at the beginning of the season. Give me more body art options, and bring back the Thorns, dangit!
So there it is, so far anyway. I'll add some other bits and pieces as I play, but right now? Once again, EA's basically given us the same game as last year, but five dollars cheaper and with only a few bare-bones tweaks -- and a lot of the changes may really be more annoying than innovative.
How does it stack up to the unnoffical king of hoop games, 2K's NBA 2K7, or last years biggest NBA sim flop, NBA The Life? Well, I hated 'The Life' so much, I'm not even going to rent it this year, and as for 2K (also on PS2)... I'm playing it now, so I'll address that in the next few weeks. But judging from my own experience and the mixed reviews posted on Amazon so far, my advice is don't believe the hype, and rent before you buy.


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