Showing posts with label nba live. Show all posts
Showing posts with label nba live. Show all posts

NBA Live 2003 (Xbox) Review

NBA Live 2003 (Xbox)
Average Reviews:

(More customer reviews)
Once again, EASPORTS had promised me a completely new game and once again, I am left wondering why I even believed the hype. NBA Live 2003 is at it's core, nothing more than the same game as its predecessors. However, one thing that is new this year is the hyped Freestyle control. Though gimmicky at first, it becomes surprisingly intuitive as you try to pull off the variety of different offensive and defensive moves it allows. For instance, by tapping the right analog stick on the controller, you can pull off a string of killer crossovers or spin moves to shake the defender. On defense, you can reach for the steal while in an intense defensive crouch and raise your hands to defend against a shot without the threat of a ticky-tack foul. Without this new feature, NBA Live has nothing really new to offer.
The graphics are clean and smooth, but are overall generic. Stadiums and crowds look the same and the players cartoonish with exaggerated body sizes and large heads and hands. Some players are hard to distinguish from each other unless you recognize their tattoos, hairstyle or playing gear. The cut scenes in-between plays are amusing at first, but quickly become tiresome as they are repeatedly played over and over. How many times do I need to see my bench react as if I had been shot and beheaded after a foul? Luckily, you can turn this feature off. Nevertheless, I did appreciate the humor and the playfulness in certain cut scenes that really captured the essence and feel of an NBA game
Regardless of the graphics, the player animations are smooth and quick. I don't think I have yet to see the same dunk twice. Seeing Iverson perform a crossover dribble is pure beauty. Watching Garnett back down an opponent felt like a battle of epic proportions. There are also a variety of shots to and from under the basket. Players will either perform a nifty lay-up or change their shots in mid-air depending on the location of a defender. Gone are the days of the two foot jump shot that clanged off the rim.
Game play is my biggest gripe. Though the CPU AI is greatly improved this year, there is such a thing as being too improved. The opposition hardly misses a shot. Three-point bombs are almost a given and there are way too many dunks as opposed to outside shots. In fact, it is common to see field goal percentages in the 70's and 80's during the course of a game. Though I love how the CPU now runs the fast break consistently as opposed to the previous games in the series, the result is almost always a score for the opposition. Transition defense is practically non-existent since the CPU seems to always make the correct passes that lead to open shots or dunks. A little humanity in the CPU could have made things more realistic and less frustrating. Steals and blocked shots are also too plentiful (Sigh.)
The franchise mode is incredibly bare bones. There is of course, the standard player retirements, re-signing, free-agent signings, team lottery and draft. Player scouting and evaluations would have added some dimensions to the draft as in Madden 2003, but they are sorely absent. (Double Sigh.) Game options are also pretty bare. There is the usual one on one game we have seen in previous games and a tutorial explained by panty-fetishist Marv Albert using grainy video game footage, but that's about it.
EASPORTS really needed to up the ante this year to compare with the mighty Sega NBA 2k series. I was pretty optimistic, but again EASPORTS resorted back to bad habits by releasing the same game with an added feature here and there. Though the Freestyle control is, dare I say, revolutionary, the problems greatly outweigh the benefits offered by the feature. Again, they have released a game that is too arcadey and not enough simulation. Though I have no problem with arcade-type game play, at least give me the option of enjoying a game with realistic shooting percentages, balanced game play, and the challenge of having to work for a score. Now excuse me while I go play NBA 2k3...

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The latest incarnation of NBA Live has a slew of new features, like freestyle control, which lets you use the right analog stick to express your game with the step-back move. The game also offers triple-threat moves and pass interceptions. There are significant changes to the rebounding logic so players react in a more realistic manner to missed shots. Over 30 new rebounding animations allow for a wider variety of pulls off the glass. Motion capture, which was performed with two to four athletes simultaneously, is used for specific contact situations like post moves, pick-and-roll plays, and drawing the charge.
Enhanced CPU logic and AI allow for more effective fast breaks and open players who can cut to the hoop for scoring opportunities, as well as fine-tuned turbo buttons that afford players an array of in-game strategies. There are enhanced player movements, including dribbling, player-specific signature moves, and more responsive shot blocking. In addition, real NBA coaches roam the sidelines, and there is dramatic camera coverage of in-game and out-of-play sequences. You will hear what it's like to be on the court with all-new player calls, as well as court and arena sound effects. Classic jerseys give players a chance to relive their teams' glory days in authentic gear.

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NBA Live 08 Review

NBA Live 08
Average Reviews:

(More customer reviews)
Live 08 puts 09 to shame. I really enjoy playing seasons each year on the game and making my team better each year.

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When the game is on the line and the ball is in your hands, what will you do? Will you penetrate, drive the lane, and rise above the rim for a monster dunk, or find an opening on the perimeter and sink a game-winning three? Take control of the game with a full arsenal to win the one-on-one match-up from every spot on the floor with NBA Live 08.
Providing an unrivaled level of authenticity to the sport, NBA Live 08 introduces all-new signature go-to moves that capture the essence of the NBA's best, and you can now play the game on a console like you see it from the stands.
Pass the ball inside and rule down low with "own the paint" post play. String together combos of fakes and shots to fool your defender into committing and create space for the game-defining bucket. On the perimeter, in the paint, and with unparalleled depth, dominate with your go-to move with NBA Live 08.
Features:
Dominate in the paint: put the ball in the hands of your big men and have them battle down low with all-new pump fakes, drop-steps, hooks, spins, and other new moves.
Find your range: all-new Hot Spots based on real player stats show you where to shoot, where you're cold, and where to take that game-winning shot.
All-new FIBA World Championship: prove your global dominance by challenging premier international teams in a FIBA tournament, including the United States, Spain, France, and more.
Signature go-to moves: Break out authentic go-to moves of the game's greatest players when the team needs you most. Turn the momentum with familiar fadeaways, floaters, stepback jumpers, and more.
All-new Dynasty scenarios: Play when it counts. Simulate in Dynasty mode then take back control during the most crucial possessions of the game.


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NBA Live 07 Review

NBA Live 07
Average Reviews:

(More customer reviews)
Well, well, well.
Granted, it's only been a few days since NBA Live '07's release on the PS2 format, so I've only been able to play a bit. But I think I've - we've - all been suckered once again. Now, I absolutely refuse to spit out more of my hard-earned cash and upgrade to a two-thousand dollar home entertainment system and an Xbox360 (or for that matter, spend twenty bucks more for the Xbox version of the same game), so maybe I'm getting what I pay for. I don't know. But here's what I can say so far:
First, the upside --
1. Gameplay - The A.I. is noticeably improved over last years' edition. Players actually get up on each other and play physical 'D'. They push and shove, defensive players run parallel to a driving offensive player, guys automatically dive for loose balls, big men rebound (finally!), and playmakers run plays. The players don't 'skate' nearly as much over the court, it's harder to steal the ball, get open for dunks and layups, etc.
2. Marv and Steve - In last years edition, the commentary by the EA play-by-play guys wasn't exactly dazzling, especially compared to 2K's Ernie Johnson and Kenny Smith. The sound-bytes were repetitive, bland, and often sounded like the guys were recorded on worn-out audio tape. Much better this year - they actually sound like they're conversing in real time, Mr. Bland Steve Kerr adds some oomph into his announcing, and the annoyingly repetitive analysis has gone waaay down.
3. The game hasn't crashed on me yet! (As opposed to - seemingly - the loading of each new game with '06)
4. Franchise Mode - Ahh. Simulation. While still not up to the level of 2K's NBA franchise, or EA's own Madden football, there's a heck of a lot more to do here, and they've ironed out some of the bugs.
As a GM, staff hires mean more, you have more money to work with (get the biggest budget you can from your owner - they'll give you different initial budgets if you exit the Mode and restart - and try to hire overlapping coaches with mis-matched high-grade training skills to get the best out of your player development), and the owner will give you more cash to offer for additional staff upgrades if you do a good job.
Team morale and chemistry are issues. Players make statements that as the GM, you'd better listen to. Some guys would rather play in larger markets, some guys whine about playing time, some guys seem perfectly content. Just like real life.
Your assistant coach serves to budget your players time, scheduling team practices, days off, media events, etc. - all of which affect your team and individual players growth. Now your weekly practices affect all of your team's players, and you can still set aside time for your coaching staff to work one-on-one with your guys to really develop their skills.
Draft day has had just a few simple tweaks, but there is one big difference: You can re-run this years draft, and pick the '07 rookies you think should've been on your favorite team. For all those folks in Portland who wanted the Blazers to draft the 'Stache, Adam Morrison, this is good news. But again, get the best scout you can afford, with a high skill evaluation level in each of the main areas (Athletics, Defense, Offense). Don't worry about hiring a scout with a regional specialty. I've not noticed any appreciable increase in info if my scout is a European specialist as opposed to one who is not, so this seems to be a wasted option. I haven't played my franchise past a single season yet, so I don't know if you lose your scouting info during the upcoming draft (like in Live '06). Let's hope not - that was incredibly annoying.
5. The little things in the game -- in-game music, the crowd and their reactions to sweet plays, chanting for defense during crunch-time, player reactions and celebrations, shot (and foul shot) animations, and more, are much more realistic and better integrated than in the past. Marv and Steve actually call some created players by their names, not just by their jersey numbers - about time!
And the cons --
1. For all the hype regarding the additions to the game on EA's website, there wasn't really much of an upgrade. To wit:
2. Graphics. Just like last year, the menu and in-game graphics are still blurry enough to cause migraines. At least on this platform - they might not be if you have HD and an Xbox360 and whatnot, but like I said, I don't, and I don't plan to anytime soon. This is really frustrating, simply because, in the past, this hasn't been a problem, and it shouldn't be an issue now. At all. Refresh rates are slower than ever, making the create-a-player option amazingly irritating. Court and player design is still weak too, although the players don't look nearly as bad as 2K's zombie-hoopsters.
3. If you hate to micro-manage, this isn't the game for you. The upgraded GM responsibilities are more annoying than fun. Here's another area where EA struggles, when franchises like 2K and Madden basically have the whole thing figured out. I want to create my players and staff exactly the way I want, all the way down to the itty-bitty details. I want to pick how my players and coach and GM look and act, right down to differing attitudes and shoe design, and then let the game run. I want to be able to create new players and add them into each years draft, set player attributes if I want to, and see my created and drafted players faces in their scorecard/statline photos.
4. Gameplay. Although better than last year, it's still not great. The 'Turbo' option is non-existent (you can't blow by anybody, even if you're a wide-open superstar - but the A.I. doesn't seem to have that problem), and guys look (and feel) like they're playing under water. The new 'X-Factor' inclusion is a nice idea, but really, how often is a second string point guard going to be unstoppable, especially with two bigger defenders draped all over him? Apparently every game. Why hasn't EA incorporated player tie-ups or the jumpball? Shot control is getting more and more difficult, yet after playing a couple games, I can still blow out a great team by 50, time-after-time. And the 'big' new features - setting practices, media events, days off, et al? Well, you don't actually get to see or play any of it. You only get a little teensy-tiny icon on your calendar indicating which type of feature your assistant has assigned the team, and the computer just sims right through them. Wow. I know the simulation of these options has an affect on the players attitudes and fatigue and all that, but again, if you're gonna give me a feature, make it worth my while. Give me some animation, or cut-shots, or something, and let me toggle the option on-and-off if I want.
5. Quality control - 95% of the computer generated players (via the draft) are whack. When did 6'2" slow, brick-laying shooting guards and 6'7" power forwards become the norm in the NBA? (besides with the Phoenix Suns, I mean) Here's another thing - I know things like player rosters and most of the photos used in the game are chosen or set before the real NBA's regular season starts. But why are there loading shots of Ben Wallace as a Piston? Didn't he sign with the Bulls right after the playoffs last year? And Al Harrington (unlike a statement from another reviewer here) is still listed as a free agent, and not on the Pacers roster. These are minor complaints, I know, but as cool as Big Ben is, how hard to find another shot blocker to use in the loads, eh? Or have the rosters right? Maybe the release day for the games should be pushed back a month, closer to the NBA's opening night...?
6. And here's a few odds-and-ends. Why can't I save my game DURING a freakin' game? Jeeez! This is such a simple and necessary option to have, that to not is incredibly frustrating. Locked items/NBA store - obnoxious and competely unnecessary. Give me everything I need to create my franchise right at the beginning of the season. Give me more body art options, and bring back the Thorns, dangit!
So there it is, so far anyway. I'll add some other bits and pieces as I play, but right now? Once again, EA's basically given us the same game as last year, but five dollars cheaper and with only a few bare-bones tweaks -- and a lot of the changes may really be more annoying than innovative.
How does it stack up to the unnoffical king of hoop games, 2K's NBA 2K7, or last years biggest NBA sim flop, NBA The Life? Well, I hated 'The Life' so much, I'm not even going to rent it this year, and as for 2K (also on PS2)... I'm playing it now, so I'll address that in the next few weeks. But judging from my own experience and the mixed reviews posted on Amazon so far, my advice is don't believe the hype, and rent before you buy.


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NBA Live 08 Review

NBA Live 08
Average Reviews:

(More customer reviews)
Part of the frustration of playing a game like this on the Wii is that you have to completely change the way you think about game controls, and there are many new controls to learn. Thus, this game is actually more enjoyable in Family Play mode. You can jump right in and get the basic moves down before attempting to use full control mode.
Some basic moves: rather than shoot the ball by pressing a button, you shoot by making a shooting motion with your hand. Rather than pressing the left or right arrows to steal, rebound, and block, you're flicking your wrists left or right. The B button is to pressure defense or to drive the ball down the lane. The A button or the arrow pad is used to pass.
The graphics are nowhere near NBA 2K8, but they aren't bad either. Players faces look like the players, and there's a nice variety of dunks and finger rolls to give the game some authenticity.
The most difficult thing to do is shoot free throws. You have to do the shooting motion at the right speed/power level to make the shot. The better the free throw shooter, the greater the area on the meter for a successful shot.
Overall, a decent game that's a part of my rotation during basketball season.

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NBA Live 08 Wii

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NBA Live 08 Review

NBA Live 08
Average Reviews:

(More customer reviews)
After quite a few years of dissapointing releases the NBA Live series has done itself proud with NBA 2008. The biggest improvement being the realistic games play, and the shotting, passing and all-round movement graphics.
GAMEPLAY - Simply outstanding. With 100s of different moves and the control you have over the dribbler with the right analog stick, the gameplay is more realistic then ever. The rebounding battles are fantastic. The new OWN THE PAINT feature is great, with posting up giving you an array of options to use in order to create your shot. The artificial Intelligence is also greatly improved, with defensive covers switching and helping each other out, and back door cuts etc.
GRAPHICS - Looks better than ever. Not as huge an improvement as the gameplay but it really looks great, and the players have their own features and facials are great.
LONGEVITY - Fantastic, you can play untill the end of time with the great dynasty mode with more features than ever, statistics and management options making it even more enjoyable.
FEATURES - The new international mode has been introduced. As yet only 8 countries to choose from but a big step in the right direction with world championship mode. As well as this feature all the usuals, practice, dynasty, all star weekend etc.
SOUND - The commentry in particular is excellent this year. With far less repetitions, and far more natural talk in what is actually happening in front of you.
OVERALL - BUY THIS GAME!! Finally an NBA game with non stop enjoyement and realism, you wont be disapointed.

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Electronic Arts XBOX360 NBA Live 08 Video Game.

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